void gluPerspective( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar ); typedef struct { int draw_style; } GLUquadricObj; #define GLU_LINE 0 GLUquadricObj *gluNewQuadric(void); void gluQuadricDrawStyle(GLUquadricObj *obj, int style); void gluSphere(GLUquadricObj *qobj, float radius,int slices,int stacks); void gluCylinder( GLUquadricObj *qobj, GLdouble baseRadius, GLdouble topRadius, GLdouble height, GLint slices, GLint stacks ); void gluDisk( GLUquadricObj *qobj, GLdouble innerRadius, GLdouble outerRadius, GLint slices, GLint loops ); void drawTorus(float rc, int numc, float rt, int numt);