/////////////////////////////////////////////////////////////////////////////////////// // file : udp_chat.c // author : Alain Greiner // date : march 2020 /////////////////////////////////////////////////////////////////////////////////////// // This file describes an UDP based chat application. // It can be used to launch the UDP client, or the UDP server application. // The client send the first message. The server wait this first message. // The 4 command line arguments are: is_server, local_ip_addr, remote_ip_addr, port /////////////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #define BUF_SIZE 256 //////////////////////////// void client_chat( int fdid ) { char buffer[BUF_SIZE]; // string buffer (for both send and receive) int size; // string length (including NUL) int nbytes; // number of characters actually sent or received while( 1 ) { //////// display client prompt to wait local client message //////// printf("\n[local client] "); // build local client message size = get_string( buffer , BUF_SIZE ); // exit chat function when client message is the "exit" string if( strncmp( "exit" , buffer , 4 ) == 0 ) { printf("\n[client_chat] local message is => return to main\n" ); return; } // send local client message nbytes = send( fdid , buffer, size, 0 ); // flags if( nbytes != size ) { printf("\n[client_chat error] cannot send => return to main\n"); return; } ///////// display server prompt to wait remote server message /////// printf("\n[remote server] "); // receive remote server message nbytes = recv( fdid , buffer , BUF_SIZE , 0 ); if( nbytes < 0 ) { printf("\n\n[client_chat error] cannot receive => return to main\n" ); return; } else if( nbytes == 0 ) { printf("\n\n[client_chat] receive EOF => return to main\n" ); return; } // display remote server message printf("%s\n", buffer ); } } // end client_chat() //////////////////////////// void server_chat( int fdid ) { char buffer[BUF_SIZE]; // string buffer (for send and receive) int size; // string length (including NUL) int nbytes; // number of characters actually sent or received while( 1 ) { //////// display client prompt to wait remote client message /////// printf("\n[remote client] "); // receive remote client message nbytes = recv( fdid , buffer , BUF_SIZE , 0 ); if( nbytes < 0 ) { printf("\n\n[server_chat error] cannot receive => return to main\n" ); return; } else if( nbytes == 0 ) { printf("\n\n[server_chat] receive EOF => return to main\n" ); return; } // display remote client message printf("%s\n", buffer ); //////// display server prompt to wait local server message ////// printf("\n[local server] "); // build local server message size = get_string( buffer , BUF_SIZE ); // exit chat function when server message is the "exit" string if( strncmp( "exit" , buffer , 4 ) == 0 ) { printf("\n[server_chat] local message is => return to main\n" ); return; } // send local server message nbytes = send( fdid , buffer , size , 0 ); if( nbytes != size ) { printf("\n[server_chat error] cannot send => return to main\n"); return; } } } // end server_chat() /////////////////////// int main( int argc, char ** argv ) { int pid; // process identifier int fdid; // file index of local socket int error; sockaddr_in_t local_sin; // local socket internet address sockaddr_in_t remote_sin; // remote socket internet address unsigned long long start_cycle; int addr_length = sizeof(sockaddr_t); // get start cycle get_cycle( &start_cycle ); // get PID pid = getpid(); // get arguments if( argc != 4 ) { printf("\n usage : udp_chat is_server local_addr remote_addr port\n"); exit( 0 ); } int is_server = atoi( argv[0] ); int local_addr = atoi( argv[1] ); int remote_addr = atoi( argv[2] ); int port = atoi( argv[3] ); if( is_server ) printf("\n[udp_chat] SERVER / pid %x / cycle %d" " local_addr %x / remote_addr %x / port %x\n", pid, (unsigned int)start_cycle, local_addr, remote_addr, port ); else printf("\n[udp_chat] CLIENT / pid %x / cycle %d" " local_addr %x / remote_addr %x / port %x\n", pid, (unsigned int)start_cycle, local_addr, remote_addr, port ); // initialize local_sin local_sin.sin_domain = HTONS( AF_INET ); local_sin.sin_addr = HTONL( local_addr ); local_sin.sin_port = HTONS( port ); // initialize remote_sin remote_sin.sin_domain = HTONS( AF_INET ); remote_sin.sin_addr = HTONL( remote_addr ); remote_sin.sin_port = HTONS( port ); // 1. create local UDP socket fdid = socket( AF_INET, SOCK_DGRAM, 0 ); if( fdid < 0 ) { printf("\n[udp_chat error] cannot create socket\n"); exit( 0 ); } else { printf("\n[udp_chat] created socket[%x,%d]\n", pid, fdid ); } // 2. bind local socket error = bind( fdid, (sockaddr_t *)(&local_sin), sizeof(sockaddr_t) ); if( error ) { printf("\n[udp_chat error] bind failure on socketi[%x,%d]\n", pid, fdid ); exit( 0 ); } else { printf("\n[udp_chat] socket[%x,%d] bound : [%x,%x]\n", pid, fdid, local_sin.sin_addr, (unsigned int)local_sin.sin_port ); } // 3. connect local socket to remote socket error = connect( fdid, (sockaddr_t *)(&remote_sin), addr_length ); if( error ) { printf("\n[server_chat error] cannot connect to remote => return to main\n" ); exit( 0 ); } else { printf("\n[server_chat] successfully connected to remote client\n"); } // 4. call chat function if( is_server ) server_chat( fdid ); else client_chat( fdid ); // 5. close local socket close( fdid ); printf("\n[udp_chat] closed socket[%x,%d]\n", pid, fdid ); exit(0); return 0; }