BeOS support for TinyGL, 1998 Peder Blekken I implemented (a limited version of) the BGLView class. There is no DirectWindow support, and some other funtions are missing too, but it should work ok for most uses. Feel free to use and modify GLView.cpp and GLView.h in any way you desire. You will need to take a look in Makefile to compile the library under BeOS. For those of you not familiar with using makefiles: too bad :) Also, you will probably need to remove /boot/develop/headers/be/opengl from the BEINCLUDES environment variable. Unfortunately, this means editing the /boot/beos/system/boot/SetupEnvironment. It might be possible to just make sure the TinyGL path is before Be's OpenGL in the include-paths though. But I prefer to remove /boot/develop/headers/be/opengl, since I often use Mesa as well. It is a better to add the OpenGL include path in your makefile; or BeIDE project if that is what you use. Contact me for any reason: