Lionel Lacassagne
Laboratoire de Recherche en Informatique
Universite Paris-Sud Orsay
F16 Algorithms
Multimedia algorithms
  • Discrete Cosine Transform
  • Wavelet Transform
For these two transforms, F16 implementations are better (+3dB) and faster (x2) compared to 16-bit integer and 32-bit FP implementation
Image Processing Algorithms
  • Contours and edge detection (Sobel, Deriche & Federico Garcia-Lorca
  • quad Tree decomposition (optimized version of Alain Merigot)
  • zooming (thanks to A. Montanvert)
Embedded Systems Algorithms
  • Points of Interest extraction (Harris & Achard)
  • Optical Flow - Horn & Shunk version for image stabilization
  • Optical Flow - Lucas Kanade version for accurate image stabilization